AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Dominican Republic Q4 2021
In Q4 2021, the top 5 boxing games on Android in the Dominican Republic showed varied trends in downloads, revenue, and active users. Check out the detailed performance insights from Sensor Tower.
In the fourth quarter of 2021, the performance of the top 5 boxing games on Android in the Dominican Republic presented a mix of trends in downloads, revenue, and active users. Here is a detailed look at each app's performance based on the data from Sensor Tower.
Boxing Star: Real Boxing Fight saw a fluctuating trend in its weekly revenue, peaking at around $92 in mid-December. Its weekly downloads experienced a decline in October, bottoming out at 87 in early November, before a gradual recovery to 259 by the end of December. Active users followed a similar pattern, decreasing from 1.8K in late September to 628 in early December, then rising again to 1K at year-end.
Real Boxing 2 had modest weekly revenue, with a peak of approximately $30 in mid-October. Weekly downloads showed a steady increase throughout the quarter, rising from 141 in late September to 227 by the end of December. Active users also demonstrated a consistent upward trend, increasing from 295 to 373 over the same period.
WWE Mayhem showed limited revenue activity, with occasional spikes. Weekly downloads were stable, beginning at 154 in late September and growing to 324 in mid-December before a slight decline to 283 in the last week of December. Active users increased significantly, from 429 in late September to 745 in mid-December, before slightly decreasing to 700 at the end of the year.
Burrito Bison: Launcha Libre had minimal revenue during this period. Weekly downloads experienced a noticeable rise in late October, reaching 142, and remained relatively stable, ending the quarter at 93. Active users showed a slight decline, from 386 in late September to 374 by the end of December.
Slap Kings experienced significant weekly downloads, peaking at 2.9K in early October before declining to 842 in mid-December and then recovering to 2.5K by the end of the month. Active users followed a similar trend, starting at 6.8K in late September, peaking at 8.5K mid-quarter, and ending the year at 7.5K. Revenue was minimal, with a brief peak of $14 in late September.
For more detailed insights and data on app performance, visit Sensor Tower.